Ready Player One
by Ernest Cline
Published August 16, 2011
wildly original and stuffed with irresistible nostalgia, READY PLAYER
ONE is a spectacularly genre-busting, ambitious, and charming debut—part
quest novel, part love story, and part virtual space opera set in a
universe where spell-slinging mages battle giant Japanese robots, entire
planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
It’s the year 2044, and the real world is an ugly place.
most of humanity, Wade Watts escapes his grim surroundings by spending
his waking hours jacked into the OASIS, a sprawling virtual utopia that
lets you be anything you want to be, a place where you can live and play
and fall in love on any of ten thousand planets.
And like most
of humanity, Wade dreams of being the one to discover the ultimate
lottery ticket that lies concealed within this virtual world. For
somewhere inside this giant networked playground, OASIS creator James
Halliday has hidden a series of fiendish puzzles that will yield massive
fortune—and remarkable power—to whoever can unlock them.
years, millions have struggled fruitlessly to attain this prize, knowing
only that Halliday’s riddles are based in the pop culture he loved—that
of the late twentieth century. And for years, millions have found in
this quest another means of escape, retreating into happy, obsessive
study of Halliday’s icons. Like many of his contemporaries, Wade is as
comfortable debating the finer points of John Hughes’s oeuvre, playing
Pac-Man, or reciting Devo lyrics as he is scrounging power to run his
And then Wade stumbles upon the first puzzle.
the whole world is watching, and thousands of competitors join the
hunt—among them certain powerful players who are willing to commit very
real murder to beat Wade to this prize. Now the only way for Wade to
survive and preserve everything he knows is to win. But to do
so, he may have to leave behind his oh-so-perfect virtual existence and
face up to life—and love—in the real world he’s always been so desperate
A world at stake.
A quest for the ultimate prize.
Are you ready?
* * *
I admit it, I'm kind of a geek. Enough of one to thoroughly enjoy this book.
An ultimate treasure hunt through the more-realistic-than-life cyber world, with a prize worth the years of searching.
Cline pulled in so many fantastic 80s references. I loved it!
I could go on for ever, but I won't. just go read it.